Making that one Windows wallpaper in Unity
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Environments in virtual reality are amazing. Most of us have walked around cities and mountains that exist only in 1s and 0s. I have many ideas for projects I would like to complete in the future and some of those would look much better placed in a virtual world.
So, I spent an afternoon learning the very basics of making terrain in Unity. My muse was the original Windows XP wallpaper.
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You probably couldn't tell which was which but the image above is the original.
Terrain sculpting is surprisingly simple. To build a simple mountain is as easy as selecting the mountain paint tool and rubbing the cursor over the map a bit. That is no exaggeration. Doing it well however, is another matter entirely. I can see it requiring intense patience and attention to detail.
I added a character from the asset store so I could walk around and explore the scene I had created. As is common when coding, this turned into the most difficult part of the project when the character would not start the game facing the direction I instructed.
Unfortunately, you can't walk around these hills yourself. I didn't realise until I was done that Webgl doesn't support the high definition render pipeline HDRP! But, you aren’t missing out on much.
The tutorial I used: https://www.youtube.com/watch?v=ddy12WHqt-M&t=6s&ab_channel=UGuruz
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